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		<id>http://kb.linux-vs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CalvilloHousley893</id>
		<title>LVSKB - User contributions [en]</title>
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		<updated>2026-04-07T20:12:36Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://kb.linux-vs.org/wiki?title=User:CalvilloHousley893&amp;diff=41261</id>
		<title>User:CalvilloHousley893</title>
		<link rel="alternate" type="text/html" href="http://kb.linux-vs.org/wiki?title=User:CalvilloHousley893&amp;diff=41261"/>
				<updated>2012-06-26T11:03:24Z</updated>
		
		<summary type="html">&lt;p&gt;CalvilloHousley893: New page: Engineering Modeling - An Iterative Approach  Making the structure of a model be the just like the dwelling from the engineering component modeled turns 2 problems into one. This speeds up...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Engineering Modeling - An Iterative Approach&lt;br /&gt;
&lt;br /&gt;
Making the structure of a model be the just like the dwelling from the engineering component modeled turns 2 problems into one. This speeds up co-operation in prototyping of both software model and also the component. Both rapid prototyping and rapid application design/development involve iterative fast development with prototypes communicated. Requirements emerge gradually included in this process, so early stage design can begin, in co-operation with life-cycle management, marketing accounts etc. To get full take advantage of all of this staff who are part of this design process, manufacturing, management, and life-cycle management have to be able to access the models. The longer term aim would be to enable direct modeling/prototyping of the by customers from the modeling tool e.g. engineers/end-user programmers. This type of system documents itself as the structure from the engineering product and software model are displayed/visualized.&lt;br /&gt;
&lt;br /&gt;
Integration of knowledge representation UML/DOORS is progress towards this. Also a interface is needed that makes it easier for engineers to model using this type of combined UML/Doors solution&lt;br /&gt;
&lt;br /&gt;
[http://brooklynturner07.dmusic.net/journal/1018514 model engineering]&lt;br /&gt;
&lt;br /&gt;
Despite object-oriented programming techniques being heavily influenced by the approach used by engineers for Bill of Materials/Product Data Structure modeling this link has become difficult. A lot of object-oriented programming was developed before graphical user interfaces became practical and customary. So objects/classes are often represented mainly by text with visualization/representation being added as an afterthought. This is not useful for engineers who are accustomed to objects being physical things, or at best diagrams. A further problem has been an over-emphasis on encapsulation (hiding an objects' details, while creating an interface because of its use), and re-use. This may lead to errors because of re-use of objects that aren't fully understood. Therefore the classes/objects need to be visualized, even if the user does not intend to change their contents, so the user of objects has sufficient understanding of how to use them.&lt;br /&gt;
&lt;br /&gt;
The above mentioned steps would improve the link and co-operation between engineers and modelers/models.&lt;/div&gt;</summary>
		<author><name>CalvilloHousley893</name></author>	</entry>

	<entry>
		<id>http://kb.linux-vs.org/wiki?title=CalvilloHousley893&amp;diff=41260</id>
		<title>CalvilloHousley893</title>
		<link rel="alternate" type="text/html" href="http://kb.linux-vs.org/wiki?title=CalvilloHousley893&amp;diff=41260"/>
				<updated>2012-06-26T11:03:10Z</updated>
		
		<summary type="html">&lt;p&gt;CalvilloHousley893: New page: Engineering Modeling - An Iterative Approach  Making the structure of a model be the just like the dwelling from the engineering component modeled turns 2 problems into one. This speeds up...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Engineering Modeling - An Iterative Approach&lt;br /&gt;
&lt;br /&gt;
Making the structure of a model be the just like the dwelling from the engineering component modeled turns 2 problems into one. This speeds up co-operation in prototyping of both software model and also the component. Both rapid prototyping and rapid application design/development involve iterative fast development with prototypes communicated. Requirements emerge gradually included in this process, so early stage design can begin, in co-operation with life-cycle management, marketing accounts etc. To get full take advantage of all of this staff who are part of this design process, manufacturing, management, and life-cycle management have to be able to access the models. The longer term aim would be to enable direct modeling/prototyping of the by customers from the modeling tool e.g. engineers/end-user programmers. This type of system documents itself as the structure from the engineering product and software model are displayed/visualized.&lt;br /&gt;
&lt;br /&gt;
Integration of knowledge representation UML/DOORS is progress towards this. Also a interface is needed that makes it easier for engineers to model using this type of combined UML/Doors solution&lt;br /&gt;
&lt;br /&gt;
[http://brooklynturner07.dmusic.net/journal/1018514 model engineering]&lt;br /&gt;
&lt;br /&gt;
Despite object-oriented programming techniques being heavily influenced by the approach used by engineers for Bill of Materials/Product Data Structure modeling this link has become difficult. A lot of object-oriented programming was developed before graphical user interfaces became practical and customary. So objects/classes are often represented mainly by text with visualization/representation being added as an afterthought. This is not useful for engineers who are accustomed to objects being physical things, or at best diagrams. A further problem has been an over-emphasis on encapsulation (hiding an objects' details, while creating an interface because of its use), and re-use. This may lead to errors because of re-use of objects that aren't fully understood. Therefore the classes/objects need to be visualized, even if the user does not intend to change their contents, so the user of objects has sufficient understanding of how to use them.&lt;br /&gt;
&lt;br /&gt;
The above mentioned steps would improve the link and co-operation between engineers and modelers/models.&lt;/div&gt;</summary>
		<author><name>CalvilloHousley893</name></author>	</entry>

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